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Pipeline Technical Art Intern

Insomniac Games

Insomniac Games is looking for a Pipeline Technical Artist intern to help develop the proprietary tools that power our AAA games.

Essential Duties and Responsibilities include the following:

  • Working side-by-side with our in-house engine group, and will have the opportunity to design, add and modify features of tools and scripts.
  • One should expect a focus on Maya-centric pipelines and PyQt UI development. With the Pipeline Technical Art team, you'll help improve and streamline our content creators!

Internship Qualifications:

  • Six to twelve months related experience and/or training, or students enrolled at a college or university, working towards a BS/BSE in Computer Science, Technical Art or related field.
  • Master's or PhD candidates may also apply for this internship.
  • We will also consider recent graduates – within 12 months of graduation, when the internship begins
  • Candidates must be able to program in Python and familiar with Autodesk Maya
  • The ideal interns will be energetic, self-motivated, and responsible, have a passion for video games, the games industry.

Internship Details:

  • This is a paid, full-time internship.
  • The student must be available to intern 5 days per week for approximately 40 hours a week.
  • The duration of internship is flexible, but we expect at least an 8-week commitment from our interns.
  • This role is based in Burbank, California, Durham, North Carolina, or remote.

 

Simply click the "Apply" button and submit both a cover letter and a resume. We look forward to hearing from you!

Location: United States, Remote
Date found: 2022-11-05

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