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Lead Technical Designer - Design, Metaverse

Improbable

At Improbable, we’ve been venturing into unexplored territory for over a decade, seeking new ways to connect people and amplify their lives. We’re shaping virtual worlds of unprecedented scale for the gaming, web3, defence, and related sectors, creating world-changing technology from Morpheus to M2. With us, you’ll tackle questions that no one else is asking and find answers that define the future.

We’re leading the way in defining what the metaverse can be. This is where you get to explore interconnected, immersive, exciting worlds that have never been seen before and where you decide what the future looks like. Are you ready?

Your Opportunity:

    • Be accountable for discrete areas of the game, crossing multiple features and gameplay systems.
    • Direct more junior technical designers in creating features throughout the design and implementation process. 
    • Design and build gameplay features that set a standard for others to follow.
    • Manage a growing team of designers and technical designers.
    • See your work in players hands and iterate the features over time with player feedback.
    • Drive the development of tools and pipelines to assist content creators in producing work quickly and efficiently.
    • Work alongside the technical leads to plan out features and dependent systems, and then schedule work tasks accordingly
    • Manage a growing team of designers and technical designers.
    • Inspire and motivate the design team to produce high-quality content within the project deadlines
    • Solve problems and improve the player experience by collaborating closely with other disciplines.

Why You're Made for This:

    • A desire to grow and develop a team, considering each individual's wellbeing, differing needs and goals for their careers. 
    • A desire to understand the moment-to-moment, hour-to-hour, day-to-day and week-to-week impact of the features you design and build.
    • Display a high degree of discipline in following and creating technical design processes.
    • A passion to create mechanics that layer together to create depth and complexity without overwhelming the player. 
    • An understanding of the value of using Jira (or another tracking methodology) to organize work and communicate priorities and design goals. 
    • Ability to prioritize & manage end-to-end design projects across the team, interfacing with different disciplines.
    • A desire to create guides, and other important documentation for more junior designers.
    • A passion to mentor more junior technical designers in best technical practices, growing their skills through feedback and reviews. 
    • Strong knowledge of Unreal Engine Blueprint development and best practices.
While we believe the mentioned experiences could be important, we're keen to hear from people that have valuable experience to bring to the role. If you identify with the team and mission, but not all of the requirements, please still apply!

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Location: Remote - Netherlands
Date found: 2022-11-06

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