Lead Game Designer



At Improbable, we believe that the next revolution in entertainment and society will come from massive virtual worlds. They will create new economies and opportunities globally, changing not just how we play, but how we work and relate to each other. That’s why we’ve made it our mission to build the next generation of technologies for online multi-user games and simulations. As part of that, we are launching a series of AAA groundbreaking experiences connected by a common virtual world to players around the globe. 

At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative.

Your Mission

We are looking to create new massive online experiences, and invite the people from those events to build a community with us to help guide the development and expansion of our ScavLab experiences into something completely new. We are looking to introduce players to our experiences in exciting and memorable ways, help them understand what our world is and will become through a meaningful, multifaceted campaign. We have been experimenting with the technology and gameplay under-pinning these experiences with our ScavLab product, but we are looking to bring these experiences into a full fledged product.

While we believe the below experiences could be important, we're keen to hear from people that believe they have valuable experience to bring to the role. if you identify with the team and mission, but not all of the requirements, then please still apply!

Areas for Impact

    • Define, develop and create game encounters, design processes, pipelines, and discipline.
    • Give constructive critique on the quality of the game design and environment art within the game.
    • Display a high degree of discipline in following design processes and often, in creating them..
    • Create high quality gameplay encounters and mechanics within industry standard timelines.
    • Own discrete areas of the game and execute on it with a high degree of quality, e.g.: combat spaces, quests, boss fights, systemic combat encounters, balancing, etc. Proactively solving problems by working with other disciplines where needed.

We would love to hear from you if you embody the following

    • Expert in the process of creating gameplay encounters like combat encounters, boss fights and puzzles and able to connect them into complex challenges.
    • Understanding of moment-to-moment and hour-to-hour, day-to-day and week-to-week  mechanics and their connections to gameplay encounters.
    • Understanding of how to use combined mechanics to create encounters that create opportunity for depth and longer term player mastery.
    • Strong in managing workloads through Jira or another tracking methodology for themselves & their team.
    • Excellent in identifying issues and proposing solutions that improve our process.
    • Development skills in one or more game engines or packages, e.g.: Unreal, Unity, etc
    • Able to create tutorials, guides, and other important documentation for more junior staff members.
    • Ability to prioritise & manage end-to-end design projects across the team, interfacing with different disciplines.
    • Management of reports with consideration of their wellbeing, personal development goals and productivity 
About Us
Improbable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.
We do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.
Life at Improbable
Diversity, inclusion & belonging
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Location: Remote - UK

Date posted: 2022-01-20