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Lead Environment Concept Artists

1047 Games


1047 Games is seeking a passionate and talented Concept Artist to join their team. The ideal candidate should have a strong foundation in traditional arts, a holistic design mindset, and experience with 3D software. They will be responsible for creating high-quality concept art for characters, environments, weapons, and props that meet the established art direction. The candidate should have excellent communication and teamwork skills, be self-driven, and have a professional attitude. The ability to take constructive criticism and mentor other artists is also required. Experience with Unreal engine and shipped game titles is a plus.

Job description


1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre. 

What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding. 

At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.

What We're Looking For:

Our ideal candidate is passionate about FPS games, loves to create high-quality, inspirational concept art, has an eye for realistic SciFi and strong communication and teamwork skills. You will design concepts across various subject matters, such as characters, environments, weapons and props, and closely cooperate with teams from various disciplines.

What you will be doing:

  • Collaborate with the Art Director and Concept Artists to produce designs that meet the established art direction.
  • Create functional concept art that helps establish the vision for the environment to give the team a clear direction 
  • Create thumbnails, sketches, model sheets and production paintings
  • Create concepts that work within the bounds of Level and Game Design
  • Work with Animation and Tech Art departments to discuss production needs and technical logistics to create artistic solutions
  • Collaborate with 3D Artists by providing paint-overs
  • Work closely with production to deliver quality artwork on time.
  • Contribute original visual designs throughout pre-production and production.
  • Solve gameplay problems with visual solutions
  • Strengthen intra and inter-team communication to ensure smooth cooperation between disciplines
  • Strengthen intra and inter-team communication to ensure smooth cooperation between disciplines
  • Work with outsourcing providing feedback on concepts and 3d models
  • Help with task allocation and feedback for the art team
  • Be able to document process for other artists to use 
  • Be available to mentor staff level  and senior concept artists
  • Work with outsourcing to provide feedback on concepts and 3d models
  • Be able to document process for other artists to use 
  • Be available to mentor associate concept artists

What you will need to succeed:

  • Ability to iterate on concepts with feedback from the Art Director 
  • Professional attitude, listening skills and an ability to take constructive criticism.
  • Strong foundation in the traditional arts, including, but not limited to, figure drawing, landscape painting, graphic design and illustration
  • Self-driven, good communicator and a great team-player.
  • A portfolio that meets or exceeds industry standard for AAA concept art
  • A holistic design mindset and willingness to learn
  • excellent verbal and written communication skills.
  • Previous experience as a Lead concept artist
  • Experience with 3d software (blender/ Maya)
  • Strong 2D drawing skills

What will help you succeed:

  • Experience with Unreal engine
  • Shipped game titles

Location: Remote

Country: Remote

Date found: 2023-03-08

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