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Destiny Technical Artist - Graphics (Associate to Senior)


Are you seeking an environment to pioneer improvements in content creation workflows and visual fidelity? Do you take pride in building tools that are as friendly and efficient as they are functional? Can you effectively drive your own schedule, balancing innovation, support and education for your customers? Our team is focused on bringing the science- fantasy world of Destiny to life and we need creative technologists with diverse perspectives to help us achieve that goal. As a Technical Artist, you will collaborate with art direction to define the technologies that will deliver our shared vision for Destiny.

This role focuses on graphics, surfacing, vfx and their associated workflows to unlock our creative teams potential. You will hone your skills to tackle a diverse set of visual challenges with an eye on sustainable solutions. Join our team of technical artists if you are ready to take on the immense visual range Destiny has to offer.


  • Collaborate with artists and engineers to define a roadmap for integrating new technologies
  • Build out new tools to empower content creators to do their best work
  • Write new shaders and render features to upgrade the screen and delight our customers
  • Create tools to integrate 3rd party software such as Houdini, EmberGen and Substance Painter in the artist workflows
  • Assist Artists with the setup of complex game assets and workflows
  • Provide guidelines for managing asset memory and performance across platforms
  • Provide classroom and written material to maximize content creator efficiency from regular education
  • Provide the technical component of look development with the Art Directors


  • Prior professional game development experience
  • Strong aesthetic sense with a solid understanding of content creation pipelines
  • Previous professional experience in Python, C#, C++ or equivalent
  • Experience writing shaders in HLSL
  • Up to date knowledge of real-time shaders and PBR pipelines
  • Experience owning and troubleshooting stability, performance and memory issues on different platforms


  • Experience reading and writing shader code in HLSL or GLSL
  • Experience creating new render features for an engine
  • Production experience creating VFX
  • Production knowledge of Houdini
So you don't meet every requirement listed in this job description? Do you think your experience level is not where it needs to be? Studies show that women and people of color are less likely to apply to jobs unless they believe they meet every single qualification. Bungie is focused on building a diverse, inclusive, and equitable workplace. If you're interested in this position but your past experience doesn't line up perfectly with every qualification in the job description, we want you to apply anyway. The right role for you may be right around the corner!
Most Bungie full-time employees will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite in Bellevue/Seattle, or individuals preferring a hybrid/flex environment). Prospective full-time employees located outside of CA, CO, DC, FL, GA, IL, MA, MD, MN, NC, NJ, NY, OR, TN, TX, UT, VA, WA, or WI will need to establish residency in one of the states we are compliant in within 45 days of a start date. Contractors will follow a digital first approach adhering to the location guidelines agreed upon by our third-party employer/vendor and Bungie. Bungie’s remote policy is subject to change at the company’s discretion. 
Location: Hybrid / Bungie-Approved Remote Locations
Date found: 2022-11-03

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