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Character Modeler

BitReactor

Summary

Bit Reactor is seeking a Character Modeler with 2+ years of experience in the game industry to work on their Star Wars project. The ideal candidate should have a high-level knowledge of anatomy, sculpting, and texturing with strong overall artistic sensibilities. The responsibilities include creating unique and modular character assets, collaborating with the character and animation team, ensuring character assets meet specifications, maintaining the visual aesthetic throughout the game, and providing character models of the highest visual and technical quality. The qualifications include proficiency with industry standard tools such as 3D Studio Max and Maya, experience with contemporary character modeling pipelines, and a proven understanding of human anatomy, proportion, form, and body mechanics. Candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test. Bit Reactor prefers candidates who are willing to relocate to Hunt Valley, Maryland, but is open to remote options.

Job description

Bit Reactor is looking for a Character Modeler to join our Star Wars project and bring characters from across the galaxy to life.  As a Character Modeler, you will work closely with the Character Lead and concept team to create and maintain stunning characters.  You should be able to display a high-level knowledge of anatomy, sculpting and texturing with strong overall artistic sensibilities.


Responsibilities:

  • Create unique and modular character assets with varying scale and complexity.
  • Collaborate with character and animation team to create technically sound, appealing, and memorable characters that add to the Star Wars Universe 
  • Ensure character assets meet specifications provided by all relevant stakeholders 
  • Maintain the visual aesthetic throughout the game
  • Provide character models of the highest visual and technical quality, while maintaining efficiency and consistency across the game

 

Qualifications:

  • 2+ years’ experience in the game industry
  • Experience with a contemporary game engine
  • Proficiency with industry standard tools such as 3D Studio Max and Maya
  • Experience working with Photoshop, Substance Painter
  • Strong 3D modelling (both organic & hard surface) and texturing skills
  • Experience with contemporary character modeling pipelines and efficient usage of UV layouts and texturing
  • Proven understanding of human anatomy, proportion, form, and body mechanics
  • Solid understanding of PBR workflows
  • Understanding of character rigging and skinning
  • Excellent problem solving and interpersonal skills
  • A current character portfolio with an eye for optimized 3D characters
  • Good communication skills and the ability to work well within a team
  • Worked with industry standard asset tracking software such as Jira

Bonus:

  • Experience working on a AAA title, especially a console title
  • Experience working within Unreal Engine 4+
  • Knowledge of real-time shaders 
  • Strong traditional art skills 

 

Candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.

Bit Reactor prefers to hire candidates who are willing to relocate to Hunt Valley, Maryland, but is open to remote options.

Bit Reactor, LLC is an equal opportunity employer, and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

Location: Hunt Valley, Maryland, USA

Country: United States

Date found: 2023-03-17

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